Learning low level concurrency primitives through Rust! I read the book "Rust Atomics and Locks" by Mara Bos, and it helped me develop my understanding of, and build an intuition for, how atomics work in modern computers.
An adaption of a talk I gave at work aimed at raising awareness of, and interest in, computer architecture. The intended audience has low to no knowledge of computer architecture, but hopefully anyone can enjoy it.
A short look at why array indexing bugs happen, and ?uestioning why languages don't do more. I need you to use the nearest question mark.
Three years, eight months, and two days ago I started a local project on my
my-little-rust. I tried out some
match statements, I
a few things, and I haven't stopped since. It seems I'm a card carrying member
of the Rust Evangelism Strike Force now.
Async / await in Rust promises to simplify concurrent code, and to allow a large number of concurrent tasks to be scheduled at the same time — with less overhead than the same number of OS Threads would require.
In general, async / await lets you write code that avoids "callback hell", in favor of a linear style similar to blocking code while still letting other tasks progress during awaits.
During the last 20 years I have used a number of garbage collected and reference counted programming languages. All of them have a single type for representing strings. Rust has two types of strings that can be stored in three different ways.
I want to shortly illustrate how Rust's strings interact with the heap, with the stack, and with the data segment of your binary, as well as shortly explain what those things are.
We have all been called upon by the rust community to share our thoughts on what we want from Rust in 2020.