I remade a 20-year-old game to learn Bevy ECS
I got the fantastic idea to learn Bevy ECS by recreating a game I developed with a friend a long time ago. The main goal is to remake the game, written in Java in the standard pointer soup programming style, using an Entity Component System—a kind of type system driven in-memory database geared towards game programming.
2 January 2025 · 3259 words